Rive

Rive makes animations that respond to the visitor. A product diagram can react to hover, a toggle can switch between states and an illustration can follow the cursor, all from one small file.

What Rive is

Rive is a design tool and runtime for interactive animation. Designers build artboards, animations and state machines in the Rive editor. The state machine decides how the animation responds to inputs, such as hover, clicks or values sent from the page. Files export as.riv and play through Rive’s runtimes for the web, iOS, Android and game engines such as Unity and Unreal.

How it fits on your site

Webflow supports Rive natively. You upload a.riv file, add it to the page as a Rive element and control it with Webflow interactions.

Framer plays Rive files through Rive’s official Framer plugin.

A typical use is an interactive product explainer. Visitors click through the product’s states, such as before and after, and see the change without watching a video.

Where the scope includes motion, we design the states in Figma and plan the Rive file around them.

What you get

  • A Rive file with the states and inputs the page needs

  • Playback connected to the site and tested on desktop and mobile

  • The.riv source file handed over with the site

What to watch out for

Agree the states first

A state machine is quicker to build when the states and triggers are settled before animation starts.

Fallbacks

Decide what shows if the animation doesn’t load. Keep key text on the page as real text.

Reduced motion

Respect the visitor’s reduced-motion setting for large or looping animation.

Editing later

Changes happen in the Rive editor. Keep the source file, and know who has access to it.

Questions about Rive

Daniel G. Bright, founder of BrightStudios

Daniel G. Bright

Founder, BrightStudios

Still have a question?

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